class ReticleDefinition

Parents

object

ICloneable

Brief

The definition of a reticle

Details

A reticle is a set of graphical primitives drawn in the 2D space defined with coordinates with angular measurements.

A reticle has size defined in angular measurements (field of vision), in most cases the field of vision is the same vertically and horizontally.

A reticle also has a "zero" point, which is typically the point where the scope is zeroed to. It may or may be not a geometrical center of the reticle

The X coordinate direction is left to right, e.g. negative offset is left of zero point, and positive offset is right of zero point

The Y coordinate direction is bottom to top , e.g. negative offset is bottom of zero point, and positive offset is top of zero point

Public Properties

BulletDropCompensator

Collection of a bullet drop compensation points

Elements

Collection of reticle elements

Name

The name of the reticle

Size

The size of the reticle

Zero

The position of the zero coordinate in the reticle

Public Constructors

ReticleDefinition

Public Methods

Clone

Creates a new object that is a copy of the current instance.

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