class ReticleDefinition
Parents | |
|
|
|
The definition of a reticle
A reticle is a set of graphical primitives drawn in the 2D space defined with coordinates with angular measurements.
A reticle has size defined in angular measurements (field of vision), in most cases the field of vision is the same vertically and horizontally.
A reticle also has a "zero" point, which is typically the point where the scope is zeroed to. It may or may be not a geometrical center of the reticle
The X coordinate direction is left to right, e.g. negative offset is left of zero point, and positive offset is right of zero point
The Y coordinate direction is bottom to top , e.g. negative offset is bottom of zero point, and positive offset is top of zero point
Public Properties | |
Collection of a bullet drop compensation points |
|
Collection of reticle elements |
|
The name of the reticle |
|
The size of the reticle |
|
The position of the zero coordinate in the reticle |
Public Constructors | |
Public Methods | |
Creates a new object that is a copy of the current instance. |